Card Library

Ranger Cards

X

THE NICE LIST

MANEUVER

Choose a number of cards from your discard pile equal to the amount of [ENERGY] spent to play this card. SHuffle those cards and give them to other Rangers as gifts.

0

MILK & COOKIES

MANEUVER

Choose cards from your discard pile with a total of up to 5 [SHIELD] and shuffle them back into your deck.

GIFT:Gain 2 [ENERGY].
1

CHRISTMAS RUSH

MANEUVER

Give 1 card from your hand to another Ranger as a gift. That Ranger may immediately play 1 card. Place this card on the bottom of your deck instead of discarding it.

1

BETTER WATCH OUT

ATTACK
GIFT:The next time any Ranger performs an attack during this battle, add 2 dice to that attack.
0

BELL RINGER

ATTACK

Look at the top card of your deck. You may give it to another Ranger as a gift.

GIFT:Each Ranger in this battle may draw up to 2 cards.
0

THE NAUGHTY LIST

ATTACK
2
GIFT:Deal 1 [HIT] each to up to 2 enemy cards.
3

VOID CHAKRAM

ATTACK

After you resolve this attack, if there is no [ENERGY] in the shared energy pool, gain 3 [ENERGY].

1

SOLARIX

MANEUVER

Any Ranger may immediately play 1 card without paying it's energy cost.

2

NOVA FLARE

MANEUVER

Roll 4 dice and deal that much [HIT], divided among any number of enemy cards. Remove all [ENERGY] from the shared energy pool.

X

SOLAR STRIKE

ATTACK: SPECIAL

Before you play this card, any Ranger may reveal an attack card with an energy cost of 1 or zero. This card gains the energy cost, attack value, and effect text of that card.

0

STRONGER TOGETHER

REACTION

Play this card after another Ranger uses an ability that is limited to once per battle. That Ranger may use that ability an extra time during this battle.

0

DESPERATE MEASURES

ATTACK

If there is no [ENERGY] in the shared energy pool, add 1 [HIT] to this attack.

3

OMEGA CLAWS

ATTACK

After you resolve this attack, perform another attack with 2 dice. If you roll at least 1 [HIT][HIT] result during that attack, perform another attack with 2 dice. Repeat this process until you roll no [HIT][HIT] results.

1

POUNCE

ATTACK

You may ignore the GUARD keyword when choosing a target for this attack. After rolling, you may convert 1 result to a [HIT][HIT] result if the target is adjacent to at least 1 enemy card with the GUARD keyword.

0

BEASTIAL CUNNING

MANEUVER

Roll 2 dice and gain an amount of [ENERGY] equal to the [HIT] results. Another Ranger may immediately play 1 card with an energy cost of zero.

0

FURY SWIPES

ATTACK

When rolling dice for this attack, you may treat 2 [HIT] results as 1 [HIT][HIT] result.

0

PACK TACTICS

REACTION

Play this card after another Ranger rolls dice for an attack. Add 1 die to that attack for each [HIT][HIT] result. If they roll a [HIT][HIT] result on the extra die, repeat this process.

3

OMEGA KAMAS

ATTACK

Deal 3 [HIT], divide among any number of enemy cards adjacent to the target.

1

CAN’T TOUCH THIS

REACTION

Play this card when any Ranger suffers damage to reduce that damage by 1 for each enemy card in this battle that has suffered [HIT] or been defeated.

0

TRICKY MIX-UP

REACTION

Play this card after another Ranger resolves an attack. Gain 1 [ENERGY]. You may remove 1 hit token from the target and place 1 hit token each on up to 2 other enemy cards.

0

FAKEOUT STRIKE

ATTACK

Add dice to this attack for each enemy card adjacent to the target that has suffered any [HIT] or been defeated.

1

AIR SLASH

ATTACK

You may remove up to 2 dice from this attack before rolling. For each die you remove, deal 1 [HIT] to an enemy card that has not suffered any [HIT].

3

OMEGA MAUL

ATTACK

You may play this card as normal or immediately after another Ranger resolves an attack or maneuver with an energy cost of 1 or zero.

1

AVALANCHE SWING

ATTACK
1

If you discard this card from your hand without playing it, you may spend 1 [ENERGY] to deal 1 [HIT] to an enemy card of your choice.

1

EARTH SMASH

ATTACK

After you resolve this attack, you may choose cards with a total of up to 2 [SHIELD] from your discard pile and place them on the bottom of your deck, in any order.

0

TENACIOUS BLOW

ATTACK

While this card is in your discard pile, it's shield value is reduced by 1.

0

OMEGA FOREVER

REACTION

Play this card at the end of a battle. Roll 2 dice and deal that much [HIT] to an enemy card of your choice.

0

FIRE STRIKE

ATTACK

The next time any Ranger performs an attack during this battle, they may reroll any number of dice during that attack.

1

LEADING SLASH

ATTACK

After rolling, you may remove any number of dice from this attack. The next time any Ranger performs an attack during this battle, add an equal number of dice to that attack.

1

TAKE THE INITIATIVE

REACTION

REACTION (missprint as a maneuver) Play this card at the start of a battle. The Rangers may either ignore the FAST keyword to take the first turn in battle or ignore the GUARD keyword during their first turn in battle.

0

READY STANCE

MANEUVER

Gain 1 [ENERGY]. Deal 1 [HIT] to an enemy card of your choice. Place this card on top of your deck instead of discarding it.

3

RHEA SWORDS

ATTACK

After you resolve this attack, you may perform a second attack with 2 dice. Then you may perform a third attack with 3 dice.

1

ENDURING STRIKE

ATTACK

After you resolve this attack, choose 1 card from your discard pile and place it on the bottom of your deck.

0

HYDRA SHIELD

REACTION

Play this card after any Ranger performs a maneuver. Gain 1 [ENERGY] and place this card on top of your deck instead of discarding it.

0

HYDRA COIL

ATTACK
2

After you resolve this attack, attack this card to the target. Deal 1 [HIT] to the attacked enemy card after it resolves.

2

VENOM CHARGE

MANEUVER

Attack this card to an enemy card. At the end of each enemy turn in battle, deal 1 [HIT] to that enemy card. Another Ranger math immediately play 1 card.

3

COEUS AXE

ATTACK

After you resolve this attack, deal 1 [HIT] to each enemy card that has already resolved.

1

COEUS SHIELD

REACTION

Play this card when any Ranger suffers damage to reduce that damage by 2. Then, place this card on top of your deck instead of discarding it.

1

CERBERUS FANG

ATTACK
STAR:If this card is revealed for defense, add it to your hand instead of discarding it or placing it on the bottom of your deck.
0

HADES TECHNIQUE

MANEUVER

Gain 1 [ENERGY] for each enemy card already defeated in this battle.

0

GROUND AND POUND

ATTACK

If the target of this attack has already resolved, add 1 die to this attack.

3

OCEANUS TRIDENT

ATTACK

After you resolve this attack, choose up to 3 cards from Ranger discard piles and shuffle them back into their respective decks.

0

SERPENT STRIKE

MANEUVER

Gain 1 [ENERGY]. Attack this card to 1 enemy card. After that enemy card resolves, deal 2 [HIT] to that enemy card.

1

PYTHON GRAB

MANEUVER

Attach this card to 1 enemy card. Reduce all damage dealt by that enemy card by 2. That enemy card looses the GUARD keyword for the rest of this battle.

0

OCEANUS BLADES

ATTACK

After you resolve this attack, you and another Ranger of your choice may each draw 1 card.

3

CRIUS HAMMER

ATTACK

The next time any Ranger suffers damage during this battle, reduce that damage by 2.

0

HEADBUTT

ATTACK

After you resolve this attack, if the target had the GUARD keyword, return this card to your hand instead of discarding it.

1

CRIUS CANNON

ATTACK

If this attack defeats the target, deal 1 [HIT] to an enemy card adjacent to the target,

0

PROTECT AND SERVE (HF)

REACTION

When another Ranger would discard a card for defense, play this card to gain 1 [ENERGY] and allow that Ranger to place the card on the bottom of their deck instead of discarding it.

1

RAM RUSH

ATTACK
STAR:If this card is discarded for defense, the next time you perform an attack during this battle, add 1 die to that attack.
3

HYPERION SCYTHE

ATTACK

Double the [HIT] Dealt by this attack.

0

ACCELERATE

MANEUVER

A Ranger of your choice may immediately play 1 card. If it is an attack, add 1 die to that attack.

0

SWIFT STRIKE

ATTACK
1

After you resolve this attack, if the target had the FAST keyword, gain 1 [ENERGY].

0

HURRICANE KICK

ATTACK

Deal the [HIT] from this attack to the target and to another enemy card adjacent to the target.

3

IAPETUS CLAWS

ATTACK

After you resolve this attack, you may perform a second attack with 2 dice. Then you may perform a third attack with 1 die.

0

DEFENSIVE STANCE

MANEUVER

Gain 1 [ENERGY]. Draw 1 card, then place this card on top of your deck instead of discarding it.

1

DOUBLE SLASH

ATTACK

After you resolve this attack, you may discard 1 card from your hand to perform a second attack with 2 dice, targeting a different enemy card.

0

IAPETUS BLASTER

ATTACK

Before rolling, you may spend 1 [ENERGY] to add 1 die to this attack.

0

FIND WEAKNESS

MANEUVER

Gain 1 [ENERGY]. The next time any Ranger performs an attack during this battle, add 2 [HIT] to that attack.

0

SHIELD DINO-KEY

REACTION

Play this card when any Ranger suffers damage. If it is you, reduce that damage by 2. If it is another Ranger, reduce that damage by 4. [CHROMAFURY]

1

MIST DINO-KEY

REACTION

Play this card at the start of any turn in battle. Ignore the effect text of all enemy cards with the PASSIVE keyword until the end of this turn. [CHROMAFURY]

1

FIX-IT DINO-KEY

REACTION

Play this card after any Ranger exhausts a Zord card. Ready that Zord card. [CHROMAFURY]

0

ELECTRO DINO-KEY

REACTION

Play this card before any Ranger rolls dice for an attack. Remove 1 die from that attack, gain 1 [ENERGY], and deal 1 [HIT] to an enemy card other than the target. [CHROMAFURY]

0

ELASTO DINO-KEY

REACTION

Play this card after any Ranger resolves a combat card. They may return that card to their hand instead of discarding it. [CHROMAFURY]

1

SPRINT DINO-KEY

REACTION

Play this card at the start of a battle. The Rangers may ignore the FAST keyword to take the first turn in battle. [CHROMAFURY]

0

MUSCLE DINO-KEY

REACTION

Play this card when any Ranger performs an attack. Add 1 die to that attack. [CHROMAFURY]

3

TIGER FURY STRIKE

ATTACK

After you resolve this attack, perform an additional attack with a number of dice equal to the number of chromafury icons in your hand.

0

CHROMAFURY SABER

ATTACK
3

[CHROMAFURY] [CHROMAFURY]

0

MOLD BREAKER

MANEUVER

Gain 1 [ENERGY]. Any Ranger may discard a maneuver or reaction card to perform an attack with 2 dice. If that card has a ★ or chromafury icon, add 2 dice to that attack.

1

JADE JAVELIN

ATTACK

You may ignore the GUARD keyword when choosing a target for this attack. Reveal 1 card from your hand and add 1 die to this attack for each chromafury icon on that card.

3

STRIKER BEAST SLASH

ATTACK

After you resolve this attack, any Ranger may discard a card from their hand with “Striker Saber” in it's name to perform an attack with 4 dice.

0

I AM AMAZING

REACTION

Play this card at the start of a battle. You may draw 1 card, gain 1 [ENERGY], or deal 1 [HIT] to an enemy card of your choice.

0

BRAZEN STRIKE

ATTACK

After you resolve this attack, you must draw 1 card.

1

STRIKER SABER SILVER

ATTACK

Any Ranger may reveal a card from their hand with “Striker Saber” in it's name to gain 1 [ENERGY].

0

SILVER SWAGGER

MANEUVER

Discard the top card of your deck. Another ranger may immediately play 1 attack card with an energy cost of zero. Add 2 dice to that attack.

4

LEGENDARY ARSENAL

MANEUVER

Choose 1 combat card from the game box with an energy cost of 3 or X. Play it, then remove it from the game after it resolves. If it's energy cost is X, treat it as though you spent 3 [ENERGY] to play it.

X

BEAST-X KING ULTRA BOW

ATTACK

Any Ranger may draw a number of cards equal to the amount of [ENERGY] spent to play this card. Add 1 dice to this attack for each card drawn this way.

0

BEAST BOTS GO!

REACTION

Play this card in any battle, regardless of location, after any Ranger uses a “once per battle” ability. That Ranger may draw 1 card, gain 1 [ENERGY], or deal 1 [HIT] to an enemy card of their choice.

1

STRIKER SABER GOLD

ATTACK

Any Ranger may reveal a card from their hand with “Striker Saber” in it's name to add 1 die to this attack.

0

STRIKER BEAST BLAST

ATTACK

After you resolve this attack, any Ranger may discard a copy of Striker Beast Blast from their hand to perform an attack with 2 dice.

0

QUICK THINKING

REACTION

Play this card when any Ranger suffers damage. Gain 1 [ENERGY]. That Ranger may draw up to 2 cards, then choose up to 2 cards from their hand and place them on top of their deck, in any order.

X

BEAST-X CANNON

ATTACK

Add a number of dice to this attack equal to the amount of [ENERGY] spent to play this card. If this attack defeats the target, deal 1 [HIT] to each enemy card adjacent to the target.

1

OVERHEAT

REACTION

Play this card when you perform an attack. Add 2 dice to that attack. If that attack defeats the target, a Ranger of your choice must suffer 3 damage.

0

BATTLEFORCE TECHNIQUE

MANEUVER

Choose 1 card each from 2 different Ranger discard piles. Place those cards on top of their respective decks.

STAR:When this card is revealed for defense, gain 1 [ENERGY].
0

HEAVY THROW

ATTACK

Ignore the GUARD keyword when choosing a target for this attack.

STAR:When this card is revealed for defense, another Ranger may draw 1 card.
1

GORILLA SMASH

ATTACK
STAR:When this card is revealed for defense, deal 1 [HIT] to an enemy card of your choice.
X

BEAST-X SPIN SABER

ATTACK

Add a number of dice to this attack equal to the amount of [ENERGY] spent to play this card. If you spent at least 3 [ENERGY], return this card to your hand instead of discarding it.

X

BACKFLIP

REACTION

Play this card when any Ranger suffers damage. Reduce that damage by twice the amount of [ENERGY] spent to play this card. Then gain 1 [ENERGY].

0

RABBIT PUNCH

ATTACK

After you resolve this attack, you may draw 1 card. If you do, you may perform a second attack with 1 die.

0

RAPID METABOLISM

REACTION

Play this card when an enemy card drains [ENERGY] or deals [HIT]. Prevent up to 3 drain and gain 1 [ENERGY].

1

TORNADO TAKEDOWN

ATTACK

If this attack defeats the target, place this card on top of your deck instead of discarding it. Another Ranger may draw 1 card.

3

CHEETAH CLAWS

ATTACK

After you resolve this attack, any Ranger may immediately play 1 card. If they do, skip the next Ranger turn in this battle.

X

BEAST-X BLASTER

ATTACK: SPECIAL

This attack deals an amount of [HIT] equal to the amount of [ENERGY] spent to play this card. Place this card on the bottom of your deck instead of discarding it.

1

UNLEASH THE BEAST

ATTACK

After you resolve this attack, another Ranger may discard 1 card from their hand to perform an attack with 2 dice.

0

FLICKER JAB

ATTACK
1

You may remove 1 die from this attack before rolling. If you do, place this card on top of your deck instead of discarding it.

0

ACCELERATE

MANEUVER

Any Ranger may immediately play 1 card. If it is an attack, add 1 die to that attack.

0

LIGHTNING REFLEXES

REACTION

Play this card when any Ranger suffers damage. Before revealing any cards for defense, that Ranger may look at the top card of their deck and may swap it with a card in their hand. Gain 1 [ENERGY].

X

SUPERSTAR SUPERCHARGE

ATTACK: SPECIAL

Add 1 die to this attack for each [ENERGY] spent to play this card. If this card is not the first card played during this turn, add 2 more dice to this attack.

0

OPENING ACT

ATTACK

Draw 1 card. Another Ranger may immediately play 1 card with an energy cost of 1.

1

STORM STAR LIGHTNING

MANEUVER

Choose 1 enemy card, then deal 1 [HIT] to each enemy card adjacent to it. You may discard 1 card from your hand to repeat this effect once.