Rangers / Heroes

Mighty Morphin Power Rangers

Mighty Morphin Ninja

Adam Park

Black Ninja Ranger
3
4
3

Combo Fighter

Each time you defeat an enemy card, place 1 hit token on this card (max 3). You may spend hit tokens from this card to trigger special abilities on your combat cards.

Mighty Morphin Ninja

Mighty Morphin

Zordon

Mentor of the Power Rangers
3
2
5

Eltrain Wisdom

Once per battle, when any Ranger performs an attack, they may divide the from that attack among any number of targets.

Mighty Morphin

Trini Kwan

Black Dragon Ranger
5
0
5

Black Dragon

At the start of each battle, place the Dragon Claw token on an enemy card of your choice. Rangers may ignore the GUARD keyword when attacking that card until the end of the battle.

Mighty Morphin

Kimberly Ann Hart

Rebel Ranger Slayer
3
5
2

Finishing Shot

After the Last enemy card in the combat sequence resolves, deal 1 to an enemy card of your choice.

Mighty Morphin

Ninjor

Creator of the Power Coins
3
4
3

The Power of Ninja!

Once per battle, each Ranger may look at the bottom card of their deck and may swap that card with a card from their hand.

Mighty Morphin

Alpha 5

Autonomous Support (Non-Player Variant)
5
2
3

A Friend Indeed

At the start of each round, reveal cards from the Alpha 5 deck to refill the row (max 3). Any Ranger may discard 1 card from their hand to play an Alpha 5 card from the row. After resolving it, place it on the bottom of the Alpha 5 deck.

Mighty Morphin

Alpha 5

Servant of Zordon
5
2
3

Mission Control

While your figure is in the Command Center, you may participate in battles taking place in the outer locations. If you do, you are not considered to be in the battle for the purposes of enemy card effects.

Mighty Morphin

Mighty Morphin Alien Rangers

Aquitar

Delphine

White Aquitar Ranger
4
2
4

Honor of Aquitar

Once per battle, When any Ranger rolls a O result during an attack, deal 1 [HIT] to an enemy card of your choice.

Aquitar

Power Rangers Zeo

Zeo

Jason Lee Scott

Zeo Gold Ranger
3
6
1

Heart of Gold

Each time you play a card, in addition to its normal effects, you may reveal 1 card from your hand and resolve the 王 ability on the revealed card. If you do, place the revealed card on the bottom of your deck and draw 1 card.

Zeo

Trey of Triforia

Zeo Gold Ranger
3
6
1

Power of Triforia

Each time you play a card, in addition to its normal effects, resolve the 王 ability on that card. You may spend 1 [ENERGY] to resolve that ability a second time.

Zeo

Tommy Oliver

Zeo Ranger V Red
3
4
3

Shining Star

Once per battle, you may reveal 1 card from your hand and use the ★ ability on that card as if it were revealed for defense.

Zeo

Adam Park

Zeo Ranger IV Green
3
4
3

Vanguard

Each time an enemy card deals damage to you, gain 1 hit token and place it on this card (max 3). You may spend hit tokens from this card to trigger special abilities on your combat cards.

Zeo

Rocky DeSantos

Zeo Ranger III Blue
3
4
3

Called Shot

At the start of each battle, you may attach 1 energy token to an enemy card of your choice. When an enemy card is defeated, move all attached energy tokens from that card to the shared pool.

Zeo

Tanya Sloan

Zeo Ranger II Yellow
1
6
3

Critical Strike

Once during each of your attacks, if you roll any [HIT][HIT] die results add 1 [HIT] to that attack.

Zeo

Kat Hillard

Zeo Ranger I Pink
3
4
3

One Step Ahead

You may look at the top card of your deck at any time. You may play that card as though it were in your hand.

Zeo

Power Rangers Turbo

Turbo

Morphinaut

Phantom Ranger
3
4
3

Agent of the Grid

Once per battle, you may flip 1 unused action token to move your figure to this card and recover up to 6 [SHIELD]. Return your figure to that location at the start of any Ranger turn or at the end of the battle.

Turbo

Phantom Ranger

Mysterious Hero
3
4
3

Cloaking Device

When you perform a MOVE action, you may move your figure to or from this card. During any battle, if your figure is on this card, you may move it to that location to join the battle.

Turbo

Blue Senturion

Defender of Intergalactic Law
3
4
3

In the Name of the Law

Once per battle, when any Ranger plays an attack card, if that card’s effect text refers to a keyword (FAST, GUARD, PASSIVE) gain 1 [ENERGY].

Turbo

Justin Stewart

Turbo Blue Ranger
3
4
3

Kid Genius

Your maximum hand size is 3. Once per battle, if you have no cards in your hand, you may gain 1 [ENERGY] and play 1 card from your discard pile. Then, place that card on the bottom of your deck.

Turbo

Power Rangers In Space

Space

Zhane

Silver Space Ranger
3
4
3

Silver Charm

Once per battle, when you gain any amount of [ENERGY], increase that amount by 1.

Space

Cassie Chan

Pink Space Ranger
3
4
3

Ready to Rock

Once per battle, any Ranger may discard the top card of their deck, then choose 1 card from their discard pile and place it on top of their deck.

Space

Ashley Hammond

Yellow Space Ranger
3
2
5

Optimism

Once per battle, when any Ranger rolls any O results during an attack, gain 1 [ENERGY].

Space

T.J. Johnson

Blue Space Ranger
3
4
3

Level Headed

Once per battle, when any Ranger performs an attack, they may remove up to 2 dice before rolling to add that much [HIT] to that attack.

Space

Carlos Vallerte

Black Space Ranger
3
4
3

Hot Blooded

Once Per attack, if you have 2 or fewer cards in your hand, you may reroll any number of dice during that attack.

Space

Andros

Red Space Ranger
3
4
3

Covert Tactics

Once per battle, any Ranger may ignore the GUARD keyword when choosing a target for an attack.

Space

Power Rangers Lost Galaxy

Galaxy

Magna Defender

Nameless Warrior
3
4
3

Old Wounds

Once per battle, if there are 2 cards with the same name in your discard pile, you may add 1 of them to your hand.

Galaxy

Mike Corbett

Magna Defender
3
4
3

Avenging Knight

Once per battle, after an enemy card deals damage to you, deal 1 [HIT] to that enemy card.

Galaxy

Karone

Pink Galaxy Ranger
3
2
5

Know Your Enemy

Once per battle, during any Ranger attack, if an effect allows the GUARD keyword to be ignored, you may gain 1 [ENERGY] or deal 1 [HIT] to an enemy card of your choice.

Galaxy

Power Rangers Lightspeed Rescue

Lightspeed

Ryan Mitchell

Titanium Ranger
4
2
4

Unbreakable

Once per battle, if your deck is reduced to zero cards, you are not defeated. Instead, recover cards from your discard pile with a total of up to 3 [SHIELD].

Lightspeed

Power Rangers Time Force

Time Force

Eric Meyers

Quantum Ranger
3
4
3

Quantum Power

At the start of each battle, roll 2 dice and place 1 of them on this card. This is your quantum die. Once during each of your attacks, you may swap 1 die from the attack with your quantum die. The swapped die becomes your new quantum die.

Time Force

Jen Scotts

Time Force Pink Ranger
3
4
3

Contingency

At the start of each battle, you may choose 2 enemy cards of the same type (F, M, B) and swap their positions in the combat sequence.

Time Force

Katie Walker

Time Force Yellow Ranger
3
4
3

Heavy Force

Once per battle, when any Ranger gains [ENERGY], you may reduce the amount gained by up to 2 [ENERGY], then deal an equal amount of [HIT] to an enemy card of your choice.

Time Force

Trip

Time Force Green Ranger
3
4
3

Future Vision

Once per battle, you may look at the top card of any enemy deck. You may swap that card with a non-PASSIVE enemy card from the same deck that has not yet resolved in the combat sequence. Then shuffle that enemy deck.

Time Force

Lucas Kendall

Time Force Blue Ranger
3
4
3

Flexibility

Once per battle, when any Ranger reveals a card for defense, you may choose a card from your hand. Treat the revealed card as having the shield value of the chosen card.

Time Force

Wes Collins

Time Force Red Ranger
3
4
3

Willful Strength

Once per battle, when any Ranger plays an attack card, you may reveal an attack card with the same energy cost from your hand. Treat the played card as having the attack value of the revealed card (if neither attack value is special).

Time Force

Power Rangers Wild Force

Wild Force

Merrick Baliton

Lunar Wolf Ranger
1
4
5

Lone Wolf

During each battle, until another Ranger’s card is played, reduce the energy cost of all Lunar Wolf Ranger cards by 1.

Wild Force

Power Rangers Ninja Storm

Ninja Storm

Cameron Watanabe

Green Samurai Ranger
3
4
3

Super Samurai Mode

At the start of each battle, if Samurai Shield is not in your hand, you must search your deck and discard pile for that card and swap it with a card from your hand. If you searched your deck, shuffle it.

Ninja Storm

Blake Bradley

Navy Thunder Ranger
3
4
3

Crashing Thunder

Once per battle, after any Ranger attacks an enemy card with the GUARD keyword, you may deal 1 [HIT] to an enemy card adjacent to the target.

Ninja Storm

Hunter Bradley

Crimson Thunder Ranger
3
4
3

Roaring Thunder

Once per battle, after any Ranger attacks an enemy card without the GUARD keyword, gain 1 [ENERGY].

Ninja Storm

Power Rangers Dino Thunder

Dino Thunder

Trent Mercer

Dino Thunder White
3
4
3

Fierce Impact

Once per battle, after you resolve an attack, if the attack dealt at least 3 [HIT], deal 1 [HIT] to an enemy card adjacent to the target.

Dino Thunder

Tommy Oliver

Dino Thunder Black
3
4
3

Legendary Mentor

Once per battle, before a Ranger performs an attack, you may add 1 die to that attack.

Dino Thunder

Ethan James

Dino Thunder Blue
3
4
3

Clever Solution

Once per attack, when you roll a BLANK result, any Ranger may draw 1 card.

Dino Thunder

Kira Ford

Dino Thunder Yellow
3
4
3

Perfect Pitch

Once per attack, when you roll a [HIT][HIT] result, gain 1 [ENERGY].

Dino Thunder

Connor McKnight

Dino Thunder Red
3
4
3

Swift Striker

If there is an enemy card in play with the FAST keyword, you may take the first turn of the battle. If you do, remove 1 die before rolling from the first attack you perform during this battle.

Dino Thunder

Power Rangers S.P.D.

Power Rangers Mystic Force

Mystic Force

Leanbow

Wolf Warrior
3
4
3

For Honor

Once per battle, when any Ranger reveals a card for defense with no ★ ability, you may reveal a card from your hand and use it's ★ ability as though it were revealed for defense.

Mystic Force

Udonna

White Mystic Ranger
3
4
3

Reserved Strength

Once per battle, during any Ranger attack, you may convert 1 [HIT] or [HIT][HIT] result to a O result. If you do, gain 2 [ENERGY].

Mystic Force

Vida Rocca

Pink Mystic Ranger
3
4
3

Ever-Changing as the Wind

Once per battle, when you play an attack or maneuver card, another Ranger may discard 1 card from their hand with the same type and energy cost. If they do, your card gains the effect text of that card (in addition to its own).

Mystic Force

Madison Rocca

Blue Mystic Ranger
3
2
2

Fluid as the Sea

Once per battle, you may raise or lower the energy cost of an attack card by 1. If you raise its energy cost, add 1 die to the attack. If you lower it, remove 1 die from the attack.

Mystic Force

Chip Thorn

Yellow Mystic Ranger
3
2
5

Fast as Lightning

Once per battle, after you resolve an attack card, you may discard the top card of your deck to immediately play 1 maneuver card.

Mystic Force

Nick Russell

Red Mystic Ranger
3
4
3

Fearsome as Fire

Once per battle, after any Ranger rolls a [HIT][HIT] result during an attack, you may remove that die from that attack. If you do, deal 1 [HIT] each to up to 3 enemy cards.

Mystic Force

Power Rangers Operation Overdrive

Overdrive

Tyzonn

Mercury Ranger
3
4
3

Mercurial Force

Once per battle, before any Ranger rolls any number of dice, you may use this ability. If you do, convert all O results rolled to [HIT][HIT] results and vice versa.

Overdrive

Power Rangers Jungle Fury

Jungle Fury

Jerrod

Black Lion Warrior
3
4
3

Ferocity

Once per Ranger turn, instead of playing a card, you may discard 1 card from your hand to perform an attack with 2 dice.

Jungle Fury

Robert “RJ” James

Jungle Fury Wolf Ranger
3
4
3

Unorthodox Master

Once per battle, after any Ranger performs a maneuver or reaction, gain 1 [ENERGY].

Jungle Fury

Power Rangers RPM

RPM

Doctor K

Genius Scientist
4
2
4

Mission Control

While your figure is in the Command Center, you may participate in battles taking place in the outer locations. If you do, you are not considered to be in the battle for the purposes of enemy card effects.

RPM

Dillon

Ranger Operator Series Black
3
4
3

Defiant Defense

Once per battle, when any Ranger reveals a card for defense, you may choose 1 card from your hand and remove it from the game. If you do, add 5 [SHIELD] to the revealed card.

RPM

Ziggy Grover

Ranger Operator Series Green
3
4
3

Erratic Teleportation

At any time, yo umay discard 1 card from your hand to move your figure to an outer location of your choice. (You may use this ability in battles you are not participating in.)

RPM

Summer Landsdown

Ranger Operator Series Yellow
3
4
3

Energy Butst

Once per battle, when any Ranger spends at least 3 [ENERGY] to play a card, you may deal 1 [HIT] to an enemy card of your choice.

RPM

Flynn Mcallistair

Ranger Operator Series Blue
1
8
1

Time Burst

Once per battle, after any Ranger turn in battle when the Rangers played exactly 1 card, they may take an additional turn. During that turn, Rangers may only play maneuver cards.

RPM

Power Rangers Samurai

Samurai

Lauren Shiba

Super Samurai Red
3
4
3

True Focus

At the end of each battle, add 1 [ENERGY] to your personal storage (if you do not have 1 already).

Samurai

Power Rangers Super Megaforce

Super Megaforce

Orion

Super Megaforce Silver Ranger
2
5
3

Key of Sixth Rangers

Construct your key deck with Rangers who are not core team members. Once per Ranger turn in battle, you may discard 1 card from your hand to draw 1 card from your key deck.

Super Megaforce

Power Rangers Dino Charge

Dino Charge

Heckyl

Dino Charge Dark Ranger
3
4
3

Dark Price

When you would play a card from your hand, you may play the top card of your discard pile instead. If you do, you must then discard the top card of your deck.

Dino Charge

Power Rangers Ninja Steel

Ninja Steel

Levi Weston

Ninja Steel Gold Ranger
4
4
2

Rhythm Star

Once per battle, after any Ranger resolves an attack or maneuver card, another Ranger may immediately play 1 card with an energy cost exactly 1 [ENERGY] higher.

Ninja Steel

Power Rangers HyperForce

HyperForce

Joe Shih

Hyperforce Green
3
4
3

Enduring Strength

Once per battle, you may spend 1 [ENERGY] to choose 1 card from any Ranger’s discard pile and place it on the bottom of their deck.

HyperForce

Vesper Vasquez

Hyperforce Black
3
4
3

Cry Havoc

If there are 4 or more enemy figures in your location, reduce the energy cost of all your cards by 1. (Originally - “If there are 3 or more enemy figures in your location”)

HyperForce

Eddie Banks

Hyperforce Blue
3
4
3

Technician

Once per battle, a Ranger of your choice may place up to 3 cards from their hand on the bottom of their deck, then draw an equal number of cards.

HyperForce

Jack Thomas

Hyperforce Yellow
3
4
3

Steadfast

Each time you suffer damage, before revealing any cards for defense, you may choose 1 card from your hand and place it on top of your deck.

HyperForce

Chloe Ashford

Hyperforce Pink
3
6
1

Impulsive

You may spend 1 [ENERGY] to take the first turn in the battle, even if there is an enemy card with the fast keyword in play.

HyperForce

Marvin Shih

Hyperforce Red
3
4
3

Determination

Once per battle, you may either discard 1 card to gain 1 [ENERGY] or spend 1 [ENERGY] to draw 1 card.

HyperForce

Power Rangers Beast Morphers

Beast Morphers

Steel

Beast Morphers Silver Ranger
3
4
3

Mr. Fantastic Super Handsome Strong as Steel

Once per battle, when you would draw a card, you may instead discard the top card of your deck. If you do, add 2 dice to the next attack any Ranger performs during this battle.

Beast Morphers

Nate Silva

Beast Morphers Gold Ranger
3
4
3

Prodigy

Once per battle, up to 2 different Rangers may each look at the top card of their deck and then may draw 1 card. You may use this ability during battles in other locations.

Beast Morphers

Ravi Shaw

Beast Morphers Blue Ranger
3
4
3

Grid Battleforce Training

Once per battle, when any Ranger reveals a card for defense, if that card has a ★ ability, that ability resolves twice.

Beast Morphers

Zoey Reeves

Beast Morphers Yellow Ranger
3
4
3

Problem Solver

Once per battle, when any Ranger draws a card after the Preparation Step, gain 1 [ENERGY].

Beast Morphers

Devon Daniels

Beast Morphers Red Ranger
3
4
3

Quick Wits

Once per battle, when any Ranger suffers damage, you may draw 1 card. If you do, reduce that damage by the number of [SHIELD] on that card.

Beast Morphers

Power Rangers Dino Fury

Dino Fury

Izzy Garcia

Dino Fury Green
3
0
3

Eye of the Tiger

Once per battle, during any Ranger turn, you may use this ability instead of playing a card. Perform an attack with a number of dice equal to the number of chromafury ( [CHROMAFURY] ) icons in your hand. Then shuffle your hand into your deck and draw 2 cards.

[CHROMAFURY] [CHROMAFURY]

Dino Fury

Power Rangers Cosmic Fury

Cosmic Fury

Zayto

Cosmic Fury Zenith Ranger
0
0
0

???

???

Cosmic Fury

Power Rangers (BOOM! Studios)

Solar

Cameron Wantanabe

Green Solar Ranger
3
4
3

Green Zenith

Once per battle, if Samurai Shield is in your discard pile, you may add that card to your hand.

Solar

Mike Corbett

Black Solar Ranger
3
4
3

Cold Eclipse

Once per battle, when you discard a card for defense, you may return that card from your discard pile to your hand. If you do, discard 1 card from your hand or the bottom of your deck.

Solar

Kimberly Ann Hart

Pink Solar Ranger
3
5
2

Rebel Twilight

Once per battle, after you resolve an attack, if that attack did not defeat the target, deal 1 [HIT] to the target.

Solar

Heckyl

Blue Solar Ranger
3
4
3

Dark of Night

Once per battle, choose a card type: attack or maneuver. If you have no cards of that type in your hand, you may discard your entire hand, then play 2 cards of that type from your discard pile, one at a time.

Solar

Tanya Sloan

Yellow Solar Ranger
1
6
3

Yellow Flare

Once per battle, when you remove any number of dice from an attack after rolling, you may deal an amount of [HIT] to an enemy card of your choice equal to the results of those dice.

Solar

Andros

Red Solar Ranger
3
4
3

Red Dawn

Once per battle, during any Ranger turn, you may discard a card instead of playing a card. If you then have no attack cards in your hand, you may perform an attack with 3 dice.

Solar

Ellarien

Violet Solar Ranger
3
4
3

A Light in the darkness

Once per battle, when you add [ENERGY] from your personal storage to the shared energy pool, gain 1 [ENERGY].

Solar

Omega

Yale of Saard

Omega Blue Ranger
3
4
3

Omega Beast Power

Each time you roll a [HIT][HIT] result, add 1 die to that roll. If you then roll a [HIT][HIT] result on that die, repeat the process.

Omega

Zack Taylor

Omega Black Ranger
3
4
3

Omega Air Power

Once per battle, at the start of any Ranger turn, you may remove 1 hit token from an enemy card of your choice. If you do, place 1 hit token each on up to 2 other enemy cards.

Omega

Trini Kwan

Omega Yellow Ranger
3
4
3

Omega Earth Power

Once per battle, when any Ranger plays an attack card, they may discard another card with the same name from their hand. If they do, add 2 dice to that attack.

Omega

Trini Kwan

Omega Red Ranger
3
5
2

Double Fire

Once per battle, after any Ranger resolves an attack card, they may discard a card from their hand with the same name to perform an additional attack with the same number of dice.

Omega

Jason Lee Scott

Omega Red Ranger
3
5
2

Omega Fire Power

Once per battle, when any Ranger performs an attack, you may remove all O results from that attack. If you do, the next time any Ranger performs an attack in this battle, add that many dice to that attack.

Omega