Rangers / Heroes
Rangers / Heroes
Mighty Morphin Power Rangers
Mighty Morphin Ninja
Adam Park
Combo Fighter
Each time you defeat an enemy card, place 1 hit token on this card (max 3). You may spend hit tokens from this card to trigger special abilities on your combat cards.
Mighty Morphin
Zordon
Eltrain Wisdom
Once per battle, when any Ranger performs an attack, they may divide the from that attack among any number of targets.
Trini Kwan
Black Dragon
At the start of each battle, place the Dragon Claw token on an enemy card of your choice. Rangers may ignore the GUARD keyword when attacking that card until the end of the battle.
Kimberly Ann Hart
Finishing Shot
After the Last enemy card in the combat sequence resolves, deal 1 to an enemy card of your choice.
Ninjor
The Power of Ninja!
Once per battle, each Ranger may look at the bottom card of their deck and may swap that card with a card from their hand.
Alpha 5
A Friend Indeed
At the start of each round, reveal cards from the Alpha 5 deck to refill the row (max 3). Any Ranger may discard 1 card from their hand to play an Alpha 5 card from the row. After resolving it, place it on the bottom of the Alpha 5 deck.
Alpha 5
Mission Control
While your figure is in the Command Center, you may participate in battles taking place in the outer locations. If you do, you are not considered to be in the battle for the purposes of enemy card effects.
Mighty Morphin Alien Rangers
Aquitar
Delphine
Honor of Aquitar
Once per battle, When any Ranger rolls a O result during an attack, deal 1 [HIT] to an enemy card of your choice.
Power Rangers Zeo
Zeo
Jason Lee Scott
Heart of Gold
Each time you play a card, in addition to its normal effects, you may reveal 1 card from your hand and resolve the 王 ability on the revealed card. If you do, place the revealed card on the bottom of your deck and draw 1 card.
Trey of Triforia
Power of Triforia
Each time you play a card, in addition to its normal effects, resolve the 王 ability on that card. You may spend 1 [ENERGY] to resolve that ability a second time.
Tommy Oliver
Shining Star
Once per battle, you may reveal 1 card from your hand and use the ★ ability on that card as if it were revealed for defense.
Adam Park
Vanguard
Each time an enemy card deals damage to you, gain 1 hit token and place it on this card (max 3). You may spend hit tokens from this card to trigger special abilities on your combat cards.
Rocky DeSantos
Called Shot
At the start of each battle, you may attach 1 energy token to an enemy card of your choice. When an enemy card is defeated, move all attached energy tokens from that card to the shared pool.
Tanya Sloan
Critical Strike
Once during each of your attacks, if you roll any [HIT][HIT] die results add 1 [HIT] to that attack.
Kat Hillard
One Step Ahead
You may look at the top card of your deck at any time. You may play that card as though it were in your hand.
Power Rangers Turbo
Turbo
Morphinaut
Agent of the Grid
Once per battle, you may flip 1 unused action token to move your figure to this card and recover up to 6 [SHIELD]. Return your figure to that location at the start of any Ranger turn or at the end of the battle.
Phantom Ranger
Cloaking Device
When you perform a MOVE action, you may move your figure to or from this card. During any battle, if your figure is on this card, you may move it to that location to join the battle.
Blue Senturion
In the Name of the Law
Once per battle, when any Ranger plays an attack card, if that card’s effect text refers to a keyword (FAST, GUARD, PASSIVE) gain 1 [ENERGY].
Justin Stewart
Kid Genius
Your maximum hand size is 3. Once per battle, if you have no cards in your hand, you may gain 1 [ENERGY] and play 1 card from your discard pile. Then, place that card on the bottom of your deck.
Power Rangers In Space
Space
Zhane
Silver Charm
Once per battle, when you gain any amount of [ENERGY], increase that amount by 1.
Cassie Chan
Ready to Rock
Once per battle, any Ranger may discard the top card of their deck, then choose 1 card from their discard pile and place it on top of their deck.
Ashley Hammond
Optimism
Once per battle, when any Ranger rolls any O results during an attack, gain 1 [ENERGY].
T.J. Johnson
Level Headed
Once per battle, when any Ranger performs an attack, they may remove up to 2 dice before rolling to add that much [HIT] to that attack.
Carlos Vallerte
Hot Blooded
Once Per attack, if you have 2 or fewer cards in your hand, you may reroll any number of dice during that attack.
Andros
Covert Tactics
Once per battle, any Ranger may ignore the GUARD keyword when choosing a target for an attack.
Power Rangers Lost Galaxy
Galaxy
Magna Defender
Old Wounds
Once per battle, if there are 2 cards with the same name in your discard pile, you may add 1 of them to your hand.
Mike Corbett
Avenging Knight
Once per battle, after an enemy card deals damage to you, deal 1 [HIT] to that enemy card.
Karone
Know Your Enemy
Once per battle, during any Ranger attack, if an effect allows the GUARD keyword to be ignored, you may gain 1 [ENERGY] or deal 1 [HIT] to an enemy card of your choice.
Power Rangers Lightspeed Rescue
Lightspeed
Ryan Mitchell
Unbreakable
Once per battle, if your deck is reduced to zero cards, you are not defeated. Instead, recover cards from your discard pile with a total of up to 3 [SHIELD].
Power Rangers Time Force
Time Force
Eric Meyers
Quantum Power
At the start of each battle, roll 2 dice and place 1 of them on this card. This is your quantum die. Once during each of your attacks, you may swap 1 die from the attack with your quantum die. The swapped die becomes your new quantum die.
Jen Scotts
Contingency
At the start of each battle, you may choose 2 enemy cards of the same type (F, M, B) and swap their positions in the combat sequence.
Katie Walker
Heavy Force
Once per battle, when any Ranger gains [ENERGY], you may reduce the amount gained by up to 2 [ENERGY], then deal an equal amount of [HIT] to an enemy card of your choice.
Trip
Future Vision
Once per battle, you may look at the top card of any enemy deck. You may swap that card with a non-PASSIVE enemy card from the same deck that has not yet resolved in the combat sequence. Then shuffle that enemy deck.
Lucas Kendall
Flexibility
Once per battle, when any Ranger reveals a card for defense, you may choose a card from your hand. Treat the revealed card as having the shield value of the chosen card.
Wes Collins
Willful Strength
Once per battle, when any Ranger plays an attack card, you may reveal an attack card with the same energy cost from your hand. Treat the played card as having the attack value of the revealed card (if neither attack value is special).
Power Rangers Wild Force
Wild Force
Merrick Baliton
Lone Wolf
During each battle, until another Ranger’s card is played, reduce the energy cost of all Lunar Wolf Ranger cards by 1.
Power Rangers Ninja Storm
Ninja Storm
Cameron Watanabe
Super Samurai Mode
At the start of each battle, if Samurai Shield is not in your hand, you must search your deck and discard pile for that card and swap it with a card from your hand. If you searched your deck, shuffle it.
Blake Bradley
Crashing Thunder
Once per battle, after any Ranger attacks an enemy card with the GUARD keyword, you may deal 1 [HIT] to an enemy card adjacent to the target.
Hunter Bradley
Roaring Thunder
Once per battle, after any Ranger attacks an enemy card without the GUARD keyword, gain 1 [ENERGY].
Power Rangers Dino Thunder
Dino Thunder
Trent Mercer
Fierce Impact
Once per battle, after you resolve an attack, if the attack dealt at least 3 [HIT], deal 1 [HIT] to an enemy card adjacent to the target.
Tommy Oliver
Legendary Mentor
Once per battle, before a Ranger performs an attack, you may add 1 die to that attack.
Ethan James
Clever Solution
Once per attack, when you roll a BLANK result, any Ranger may draw 1 card.
Kira Ford
Perfect Pitch
Once per attack, when you roll a [HIT][HIT] result, gain 1 [ENERGY].
Connor McKnight
Swift Striker
If there is an enemy card in play with the FAST keyword, you may take the first turn of the battle. If you do, remove 1 die before rolling from the first attack you perform during this battle.
Power Rangers S.P.D.
Power Rangers Mystic Force
Mystic Force
Leanbow
For Honor
Once per battle, when any Ranger reveals a card for defense with no ★ ability, you may reveal a card from your hand and use it's ★ ability as though it were revealed for defense.
Udonna
Reserved Strength
Once per battle, during any Ranger attack, you may convert 1 [HIT] or [HIT][HIT] result to a O result. If you do, gain 2 [ENERGY].
Vida Rocca
Ever-Changing as the Wind
Once per battle, when you play an attack or maneuver card, another Ranger may discard 1 card from their hand with the same type and energy cost. If they do, your card gains the effect text of that card (in addition to its own).
Madison Rocca
Fluid as the Sea
Once per battle, you may raise or lower the energy cost of an attack card by 1. If you raise its energy cost, add 1 die to the attack. If you lower it, remove 1 die from the attack.
Chip Thorn
Fast as Lightning
Once per battle, after you resolve an attack card, you may discard the top card of your deck to immediately play 1 maneuver card.
Nick Russell
Fearsome as Fire
Once per battle, after any Ranger rolls a [HIT][HIT] result during an attack, you may remove that die from that attack. If you do, deal 1 [HIT] each to up to 3 enemy cards.
Power Rangers Operation Overdrive
Overdrive
Tyzonn
Mercurial Force
Once per battle, before any Ranger rolls any number of dice, you may use this ability. If you do, convert all O results rolled to [HIT][HIT] results and vice versa.
Power Rangers Jungle Fury
Jungle Fury
Jerrod
Ferocity
Once per Ranger turn, instead of playing a card, you may discard 1 card from your hand to perform an attack with 2 dice.
Robert “RJ” James
Unorthodox Master
Once per battle, after any Ranger performs a maneuver or reaction, gain 1 [ENERGY].
Power Rangers RPM
RPM
Doctor K
Mission Control
While your figure is in the Command Center, you may participate in battles taking place in the outer locations. If you do, you are not considered to be in the battle for the purposes of enemy card effects.
Dillon
Defiant Defense
Once per battle, when any Ranger reveals a card for defense, you may choose 1 card from your hand and remove it from the game. If you do, add 5 [SHIELD] to the revealed card.
Ziggy Grover
Erratic Teleportation
At any time, yo umay discard 1 card from your hand to move your figure to an outer location of your choice. (You may use this ability in battles you are not participating in.)
Summer Landsdown
Energy Butst
Once per battle, when any Ranger spends at least 3 [ENERGY] to play a card, you may deal 1 [HIT] to an enemy card of your choice.
Flynn Mcallistair
Time Burst
Once per battle, after any Ranger turn in battle when the Rangers played exactly 1 card, they may take an additional turn. During that turn, Rangers may only play maneuver cards.
Power Rangers Samurai
Samurai
Lauren Shiba
True Focus
At the end of each battle, add 1 [ENERGY] to your personal storage (if you do not have 1 already).
Power Rangers Super Megaforce
Super Megaforce
Orion
Key of Sixth Rangers
Construct your key deck with Rangers who are not core team members. Once per Ranger turn in battle, you may discard 1 card from your hand to draw 1 card from your key deck.
Power Rangers Dino Charge
Dino Charge
Heckyl
Dark Price
When you would play a card from your hand, you may play the top card of your discard pile instead. If you do, you must then discard the top card of your deck.
Power Rangers Ninja Steel
Ninja Steel
Levi Weston
Rhythm Star
Once per battle, after any Ranger resolves an attack or maneuver card, another Ranger may immediately play 1 card with an energy cost exactly 1 [ENERGY] higher.
Power Rangers HyperForce
HyperForce
Joe Shih
Enduring Strength
Once per battle, you may spend 1 [ENERGY] to choose 1 card from any Ranger’s discard pile and place it on the bottom of their deck.
Vesper Vasquez
Cry Havoc
If there are 4 or more enemy figures in your location, reduce the energy cost of all your cards by 1. (Originally - “If there are 3 or more enemy figures in your location”)
Eddie Banks
Technician
Once per battle, a Ranger of your choice may place up to 3 cards from their hand on the bottom of their deck, then draw an equal number of cards.
Jack Thomas
Steadfast
Each time you suffer damage, before revealing any cards for defense, you may choose 1 card from your hand and place it on top of your deck.
Chloe Ashford
Impulsive
You may spend 1 [ENERGY] to take the first turn in the battle, even if there is an enemy card with the fast keyword in play.
Marvin Shih
Determination
Once per battle, you may either discard 1 card to gain 1 [ENERGY] or spend 1 [ENERGY] to draw 1 card.
Power Rangers Beast Morphers
Beast Morphers
Steel
Mr. Fantastic Super Handsome Strong as Steel
Once per battle, when you would draw a card, you may instead discard the top card of your deck. If you do, add 2 dice to the next attack any Ranger performs during this battle.
Nate Silva
Prodigy
Once per battle, up to 2 different Rangers may each look at the top card of their deck and then may draw 1 card. You may use this ability during battles in other locations.
Ravi Shaw
Grid Battleforce Training
Once per battle, when any Ranger reveals a card for defense, if that card has a ★ ability, that ability resolves twice.
Zoey Reeves
Problem Solver
Once per battle, when any Ranger draws a card after the Preparation Step, gain 1 [ENERGY].
Devon Daniels
Quick Wits
Once per battle, when any Ranger suffers damage, you may draw 1 card. If you do, reduce that damage by the number of [SHIELD] on that card.
Power Rangers Dino Fury
Dino Fury
Izzy Garcia
Eye of the Tiger
Once per battle, during any Ranger turn, you may use this ability instead of playing a card. Perform an attack with a number of dice equal to the number of chromafury ( [CHROMAFURY] ) icons in your hand. Then shuffle your hand into your deck and draw 2 cards.
[CHROMAFURY] [CHROMAFURY]
Power Rangers Cosmic Fury
Cosmic Fury
Zayto
???
???
Power Rangers (BOOM! Studios)
Solar
Cameron Wantanabe
Green Zenith
Once per battle, if Samurai Shield is in your discard pile, you may add that card to your hand.
Mike Corbett
Cold Eclipse
Once per battle, when you discard a card for defense, you may return that card from your discard pile to your hand. If you do, discard 1 card from your hand or the bottom of your deck.
Kimberly Ann Hart
Rebel Twilight
Once per battle, after you resolve an attack, if that attack did not defeat the target, deal 1 [HIT] to the target.
Heckyl
Dark of Night
Once per battle, choose a card type: attack or maneuver. If you have no cards of that type in your hand, you may discard your entire hand, then play 2 cards of that type from your discard pile, one at a time.
Tanya Sloan
Yellow Flare
Once per battle, when you remove any number of dice from an attack after rolling, you may deal an amount of [HIT] to an enemy card of your choice equal to the results of those dice.
Andros
Red Dawn
Once per battle, during any Ranger turn, you may discard a card instead of playing a card. If you then have no attack cards in your hand, you may perform an attack with 3 dice.
Ellarien
A Light in the darkness
Once per battle, when you add [ENERGY] from your personal storage to the shared energy pool, gain 1 [ENERGY].
Omega
Yale of Saard
Omega Beast Power
Each time you roll a [HIT][HIT] result, add 1 die to that roll. If you then roll a [HIT][HIT] result on that die, repeat the process.
Zack Taylor
Omega Air Power
Once per battle, at the start of any Ranger turn, you may remove 1 hit token from an enemy card of your choice. If you do, place 1 hit token each on up to 2 other enemy cards.
Trini Kwan
Omega Earth Power
Once per battle, when any Ranger plays an attack card, they may discard another card with the same name from their hand. If they do, add 2 dice to that attack.
Trini Kwan
Double Fire
Once per battle, after any Ranger resolves an attack card, they may discard a card from their hand with the same name to perform an additional attack with the same number of dice.
Jason Lee Scott
Omega Fire Power
Once per battle, when any Ranger performs an attack, you may remove all O results from that attack. If you do, the next time any Ranger performs an attack in this battle, add that many dice to that attack.